Elemental HERO Glow Neos
LIGHT 7

Elemental HERO Glow Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 4296




"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 56
Deck 56

Elemental HERO Glow Neos — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Removal · Secondary: Boss/End-board

Why it scores here

Glow Neos converts a live Neos fusion board into one destruction of any face-up card per turn, plus a 2500-ATK body that returns to the Extra Deck at End Phase. Its ATK earns no points; the once-per-turn, any-card removal and clean recursion do. Its material value is low because it leaves the field every turn, and the absence of combo evidence keeps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Summon requires Elemental HERO Neos and Neo-Spacian Glow Moss on the field, and Instant Contact co-occurs in 57% of the 103 decks, but there is no combo starter data to confirm the route (inferred).
Combo & Conversion 45 No recorded boards exist, so conversion from a starter is judged from text alone: one destruction per turn plus a body, with no observed follow-up (inferred).
Resource Economy 50 One-for-one removal with no graveyard refuel or draw; the card returns to the Extra Deck, so it is not lost but must be re-summoned each turn (inferred).
Effect & Interaction 70 Destroys any face-up card once per turn during Main Phase 1, with a type-dependent follow-up; flexible but targeted and sorcery-speed (verified).
Material Utility 25 A Level 7 LIGHT Warrior fusion body that leaves the field at End Phase, so it is a weak material provider and the text gives no material-use evidence (inferred).
Resilience & Flexibility 40 Its once-per-turn effect is a single-activation line with no redundancy, and it resets to the Extra Deck each turn, which avoids graveyard exposure but leaves the effect exposed to a negate (inferred).
Deck-Building Efficiency 55 One Extra Deck slot at 1.09 average copies, with the Neos and Glow Moss enablers already common in these decks; no garnet or lock restriction is evidenced (observed).

Calculation

Weight profile: 0.7 Removal + 0.3 Boss/End-board. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn removal that can hit any face-up card, not only monsters
  • Returns to the Extra Deck at End Phase, so it is not exposed to graveyard or field-based removal
  • Low slot cost: one copy in about 97% of the sampled decks

Weaknesses

  • Requires Neos and Glow Moss on the field to summon, so it is dead without its enablers
  • Its effect is once per turn and only in Main Phase 1
  • Weak as material, because it leaves the field each turn

Counters / choke points

  • A negate of its once-per-turn effect (inferred from the card text; no interaction data in the pack)
  • Opponent-side removal of the Neos enablers before the summon (inferred)

Best use

Removal finisher on Neos fusion lines, clearing a blocker or a face-up threat each turn. Decks: Elemental Hero, Neo-Spacians, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Destroys one face-up card per turn in Main Phase 1 and branches on the target's type; Must be Special Summoned from the Extra Deck by shuffling Neos and Glow Moss; Returns to the Extra Deck at End Phase; Average 1.09 copies per deck across 103 decks
  • Observed: Instant Contact co-occurs in 57.3% of decks; Neos Fusion in 48.5%; Played in 103 of the sampled decks across 31 archetype labels
  • Inferred: Removal is the primary role, with Boss/End-board secondary, because the effect is the card's main output; Accessibility is moderate because the summon needs two enablers; Negation of the once-per-turn effect is the main counter
  • Data gaps: no combos supplied, so combo conversion is text-only inference no usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only no rulings or banlist token; assumed 3 copies (unlimited) archetype labels are fragmented (two 'Không có' entries), so distinct archetypes overstates portability











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